CBSE Class 8 Computer Science Ecommerce Notes

Official Class 8 Computer Science Revision Material: CBSE Class 8 Computer Science Ecommerce Notes

Explore reliable concept summaries and revision materials through the CBSE Class 8 Computer Science Ecommerce Notes. Tailored for Class 8 learners, utilizing these notes for Computer Science Ecommerce ensures thorough preparation and strengthens core academic definitions before final evaluations.

Chapter-wise Concept Summaries: Ecommerce

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EDI(Electronic Data Interchange)
 
Electronic data interchange (EDI) is an electronic communication method that provides standards for exchanging data via any electronic means. Two different companies or organizations, even in two different countries, can electronically exchange documents (such as purchase orders, invoices, shipping notices, and many others). EDI implies a sequence of messages between two parties, either of whom may serve as originator or recipient. The formatted data is transmitted via telecommunications or physically transported on electronic storage media using wires.
 
What is E-Commerce and E-Greetings?

E-Commerce It refers to any form of transaction (exchange) that uses an electronic medium to facilitate the transaction.
 
Social impacts of E- Business:

• Reductions in transactions and other costs.                     
• Increase in the internet users.               
• Un-shortened supply chain.                                                                       
• Improved customer service.
• Increased productivity/efficiency.
• Access to international markets.
Class 8 Computer Science eCommerce Notes
 
Class 8 Computer Science eCommerce Notes1
 
An E-card is similar to a postcard or greeting card, with the primary difference being that it is created using digital media instead of paper or other traditional materials. E-cards are made available by publishers usually on various Internet sites, where they can be sent to a recipient, usually via e-mail. It also considered more environmentally friendly compared to traditional paper cards. E-card businesses are considered environmentally friendly because their carbon footprint is generally much lower compared to paper card companies and because paper is not used in the end product.
 
E-cards can be easily sent to many people at once or extensively personalized by the sender
 
Typically, an E-card sender chooses from an on-line catalog of E-cards made available on a publisher's web site. After selecting a card, the sender can personalize it to various degrees by adding a message, photo, or video. Finally, the sender specifies the recipient's e-mail address and the web site delivers an e-mail message to the recipient on behalf of the sender. 
 
Types of E-card:
 
• Flash animation
- This type of E-card is based on two-dimensional vector animation controlled with a scripting language. Flash animated greeting cards can include interactivity, for example, asking the viewer to choose a picture to animate;
 
• Video E-cards
- "Video E-cards" use a combination of personalized text and video to convey the message to the recipient.
 
• Mobile E-cards
- With the advance in mobile technologies, Multimedia Messaging Service (MMS) which is basically picture SMS, became more and more popular.
 
• Web based multi-media E-cards
- The web-based card creation has been evolving becoming more creative. The user can create greeting cards online choosing backgrounds, drag and drop images, animations, smiles and write text that look like handwriting.
 
• E-cards games
- Some E-cards include interactive games. Influence on user
 
ADVANTAGES OF ECOMMERCE
 
• Faster buying/selling procedure, as well as easy to find products.
 
• Buying/selling 24/7.
 
• More reach to customers, there is no theoretical geographic limitations.
 
• Low operational costs and better quality of services.
 
• No need of physical company set-ups.
 
• Easy to start and manage a business.
 
• Customers can easily select products from different providers without moving around physically.
 
DISADVANTAGES OF ECOMMERCE
 
• Any one, good or bad, can easily start a business. And there are many bad sites which eat up customers’ money.
 
• There is no guarantee of product quality.
 
• Mechanical failures can cause unpredictable effects on the total processes.
 
• As there is minimum chance of direct customer to company interactions, customer loyalty is always on a check.
 
• There are many hackers who look for opportunities, and thus an ecommerce site, service, payment gateways, all are always prone to attack.
 
What factor one should keep in mind while doing ecommerce?
 
1 Privacy
It is easy to collect a lot of personal information from a consumer using an e-commerce website,
 
2 Security
Online transactions are inherently more insecure than those conducted in person because there's no way to guarantee that the person making the payment is the actual owner of the credit card used.
 
3 Price Wars
Merchants used to selling at their shop may often find selling online an extremely competitive marketplace. or products are purchased from illegitimate retailers because they had the best price.
 
4 Returns And Complaints
Selling online means usually a higher return rate on products than when the purchase was conducted in person.
 
SUMMARY
 
1. Electronic data interchange (EDI) is an electronic communication method that provides standards for exchanging data via any electronic means.
 
2. EDI implies a sequence of messages between two parties, either of whom may serve as originator or recipient.
 
3. E-Commerce It refers to any form of transaction (exchange) that uses an electronic medium to facilitate the transaction.
 
4. An E-card is similar to a postcard or greeting card, with the primary difference being that it is created using digital media instead of paper or other traditional materials.
 
5. E-card businesses are considered environmentally friendly because their carbon footprint is generally much lower compared to paper card companies and because paper is not used in the end product.
 
6. Flash animation : This type of E-card is based on two-dimensional vector animation controlled with a scripting language.
 
7. Video E-cards : use a combination of personalized text and video to convey the message to the recipient.
 
8. Mobile E-cards : With the advance in mobile technologies, Multimedia Messaging Service (MMS) which is basically picture SMS, became more and more popular.
 
9. Web based multi-media E-cards : The web-based card creation has been evolving becoming more creative. The user can create greeting cards online choosing backgrounds, drag and drop images, animations, smiles and write text that look like handwriting.
 
10. E-cards games : Some E-cards include interactive games.

Study Material and Revision Notes for Class 8 Computer Science Ecommerce

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Concept Clarification for Ecommerce

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Are these Computer Science notes for Class 8 based on the 2026 board exam pattern?

Yes, our CBSE Class 8 Computer Science Ecommerce Notes include 50% competency-based questions with focus on core logic, keyword definitions, and the practical application of Computer Science principles which is important for getting more marks in 2026 CBSE exams.

Do these Class 8 notes cover all topic-wise concepts for Computer Science?

Yes, our CBSE Class 8 Computer Science Ecommerce Notes provide a detailed, topic wise breakdown of the chapter. Fundamental definitions, complex numerical formulas and all topics of CBSE syllabus in Class 8 is covered.

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