Download CBSE Class 9 Computer Science Layers and Frames Notes in PDF format. All Revision notes for Class 9 Computer Science have been designed as per the latest syllabus and updated chapters given in your textbook for Computer Science in Standard 9. Our teachers have designed these concept notes for the benefit of Grade 9 students. You should use these chapter wise notes for revision on daily basis. These study notes can also be used for learning each chapter and its important and difficult topics or revision just before your exams to help you get better scores in upcoming examinations, You can also use Printable notes for Class 9 Computer Science for faster revision of difficult topics and get higher rank. After reading these notes also refer to MCQ questions for Class 9 Computer Science given our website
Layers and Frames Class 9 Computer Science Revision Notes
Class 9 Computer Science students should refer to the following concepts and notes for Layers and Frames in standard 9. These exam notes for Grade 9 Computer Science will be very useful for upcoming class tests and examinations and help you to score good marks
Layers and Frames Notes Class 9 Computer Science
To Delete a Keyframe/ Blank Keyframe:
• Put the red marker on any of the created frame number, go to the Insert menu on the Menu bar and select delete frame.
• Right Click the mouse button on any create frame number and select the option Delete frame.
Concept of a Symbol
Flash provides the facility to store the objects (i.e. images and text) in a place called
Library. Everytime a symbol is selected from the library to be used in the movie, its copy is used and this copy of the symbol is called as the Instance.
MOTION, SHAPE TWEENING
Flash provides you the facility to show the transition of the image from one keyframe to another keyframe. This transition is called as Tweening.
Through tweening, the user can not only see the transition from one image to another in terms of its shape but also in terms of its motion. For example, through tweening you can show a ball bouncing or moving vertically or horizontally or showing the change in the color of the text slowly, etc.
Flash has two types of tweening:
1. Motion Tweening
2. Shape Tweening
Motion Tweening: It is used to tween the text/image in terms of its: Position (i.e. to show the object moving from one place to another), Scale (i.e. to show the change in the size of the object),
Rotation (i.e. to show the change in the angle of the object),
Color (i.e. to show the change in the color of the text/image in terms of making the object light/bright, etc.)
Motion Tween works only on symbols and will not work oh layers, which contain more than one symbol. Shape modification is not allowed in motion tweening.
Shape Tweening: Shape Tweening is used when the change in the shape of the object is required to be shown. For example, shape tweening can be used to show the conversion of a circle to a semicircle. Shape Tweening doesn't work on symbols.
Answer the following questions:
1. Make a ball and convert it into smiley using tweening.
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