CBSE Class 6 Revision Assignments Set C

Read and download free pdf of CBSE Class 6 Revision Assignments Set C. Get printable school Assignments for Class 6 all subjects. Standard 6 students should practise questions and answers given here for all subjects in Grade 6 which will help them to strengthen their understanding of all important topics. Students should also download free pdf of Printable Worksheets for Class 6 all subjects prepared as per the latest books and syllabus issued by NCERT, CBSE, KVS and do problems daily to score better marks in tests and examinations

Revision Class 6 all subjects Assignment Pdf

Class 6 all subjects students should refer to the following printable assignment in Pdf for Revision in standard 6. This test paper with questions and answers for Grade 6 all subjects will be very useful for exams and help you to score good marks

Class 6 all subjects Assignment for Revision

Values are essential for positive human behaviour .It is the greatest endeavour to imbibe values in children .Before becoming successful citizens, we should be good human beings

Holidays are approaching, wherein the children can rejuvenate themselves. It’s the best time to fulfil all lacunae in ourselves and inculcate good habits.

So children, get prepared to enjoy your holidays in a more recreational way

Given below is a list of Values. You have to choose any two values and complete the two activities that are a part of your summer vacation project a) Doing your best b) Collaboration c) Respect d) Freedom e) Rights and responsibility f) Celebrating the nation g) Peace h) Acceptance of other i) Sensitivity towards environment j) Time management k) Caring

Activity One

Design a Board Game on any One of the values chosen by you Here are some easy steps that will help you create your own board game. It is not necessary to incorporate all ideas in your game. 1) The game should be about the decisions we face in life, in which players are asked to choose the right course of action in different circumstances and dilemmas. There are no right or wrong answers, but each choice has to be justified from a Human Values perspective in order to win points.

2) Think of a theme for your game from the above values . Are you interested in creating a game that is based on a skill, such as Pictionary, Scrabble or Clue? Or are you more interested in creating a path game that is purely based on luck and chance, such as snakes and Ladders? If so, will it be one where you are a pirate and must travel the seas to find lost treasure, or will you be trapped in haunted mansion and have to avoid the monsters and ghosts? Remember, the game should be based on values.

3) Map out rules and directions for the game

a) What is the minimum or maximum number of players

b) How many spaces on the board / variations on the story will you need to keep the game interesting for multiple players

c) How does the game end? Do you reach a final destinations (like in Candy land) or compete to accumulate goodies (like in Monopoly)

d) Design a key wherein first option will justify a human value, second option will be neutral (no loss no gain), third option wherein human values are not justified

e) Make sure to add start and finishing places and to set out a clear direction for the character(s) to travel along. Decide whether or not to split or loop the path to add variation or extend the game time.

f) Positions on which to land: These can be designated by shapes (squares, circles, triangles) or drawn objects/locations (stepping stones, islands, clouds). Make sure that some positions redirect players, instruct them to pick up cards, or cause them to gain/lose items. When designing positions that redirect players to other locations, be careful not to create any domino effect. (example: Go Back Two Spaces position that sends takes a player to a Move Ahead Five Spaces position). For a cleaner look, color-code the positions to represent different commands (as opposed to writing them out).

g) Playing cards: A randomly shuffled assortment of cards adds variation to an unchanging game pathway by affecting the players in unexpected ways. A card often tells a quick story about an event that befalls a player and then changes his or her score / position / accumulated goods accordingly. Having different types of cards (ex. cards that change a player’s location, cards that change a player’s stats, cards that players can collect throughout the game to represent achievements, and/or cards that command players to do things in real life like dance, sing, do a cartwheel, help mother in the kitchen, etc.) will greatly increase the number of ways in which a game can unfold.

h) Apply the design to a base board. You can use a long sheet of paper, but it would be better to choose a sturdier material such as cardboard, card stock, or poster board so that your game pieces won't get knockedover if there is a breeze. (If you do decide to use paper for your base it can be laminated so it's waterproof and won't get easily ripped apart.) If you don’t want to buy new material, use old pizza boxes, the cardboard in old binders, or even the board from an old game that you do not use anymore; just paint over the material or cover

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