Get the most accurate RBSE Solutions for Class 10 Physical Education Chapter 15 Major Games here. Updated for the 2026-27 academic session, these solutions are based on the latest RBSE textbooks for Class 10 Physical Education. Our expert-created answers for Class 10 Physical Education are available for free download in PDF format.
Detailed Chapter 15 Major Games RBSE Solutions for Class 10 Physical Education
For Class 10 students, solving RBSE textbook questions is the most effective way to build a strong conceptual foundation. Our Class 10 Physical Education solutions follow a detailed, step-by-step approach to ensure you understand the logic behind every answer. Practicing these Chapter 15 Major Games solutions will improve your exam performance.
Class 10 Physical Education Chapter 15 Major Games RBSE Solutions PDF
Short Answer Type Questions
Question 1. Mention the length and breadth of the football ground.
Answer: The football ground has a specific size. Its length is usually between 100 to 110 meters, and its breadth is between 64 to 75 meters. These dimensions help keep the game fair and consistent.
In simple words: A football field is 100-110 meters long and 64-75 meters wide.
๐ฏ Exam Tip: Remember both length and breadth measurements for specific sports fields, as questions often ask for exact dimensions.
Question 2. How many players play in a team in the game of football?
Answer: In the game of football, each team has nine players on the field. Each player has a role to play to help their team score goals and defend.
In simple words: There are 9 players in a football team.
๐ฏ Exam Tip: Knowing the number of players for popular games is a basic fact that examiners expect you to know.
Question 3. When was Indian Wrestling Federation established?
Answer: The Indian Wrestling Federation was officially created in the year 1948. This organization helps manage and promote wrestling across India.
In simple words: The Indian Wrestling Federation started in 1948.
๐ฏ Exam Tip: Dates of establishment for national sports bodies are important facts that can appear in exams.
Question 4. What is the time duration of wrestling?
Answer: A wrestling match usually lasts for 6 minutes. This time is split into two periods of 3 minutes each, with a 30-second break in between. For younger players in the junior category, there are three shorter rounds, each lasting 1 minute and 50 seconds.
In simple words: Wrestling lasts 6 minutes, split into two 3-minute parts with a small break. Junior matches have three 1-minute 50-second rounds.
๐ฏ Exam Tip: Note the difference in duration for different age categories, as this distinction is often tested.
Question 5. By what name is the playground of Judo called?
Answer: The special area where Judo is played is called Shiajo. It is a dedicated mat or ground designed for safety and proper conduct of the sport.
In simple words: The Judo play area is named Shiajo.
๐ฏ Exam Tip: Make sure to spell specific terms for sports equipment or areas correctly.
Question 7. What is the name of goal area in the game of handball?
Answer: In the game of handball, the specific zone where a goal can be scored is known as the crease. Players need to throw the ball into the goal from outside this area.
In simple words: The goal area in handball is called the crease.
๐ฏ Exam Tip: Understanding specific terminology for different sports, like 'crease' in handball, is important.
Question 8. What is the duration in the game of handball? .
Answer: A standard handball game has two halves, each lasting 30 minutes. There is a 10-minute break between these two periods for players to rest and strategize.
In simple words: A handball game is two 30-minute halves with a 10-minute break.
๐ฏ Exam Tip: Knowing the match duration and interval lengths is crucial for questions about game rules.
Question 9. How many officials are there in the game of Taekwondo?
Answer: There are 7 officials who manage a Taekwondo game. This team includes one chief judge, one timer, four corner referees, and one center referee to ensure fair play.
In simple words: Seven officials work in a Taekwondo match: a chief judge, a timer, four corner referees, and a center referee.
๐ฏ Exam Tip: Remember the total number of officials and their specific roles in different sports.
Question 10. What is the name of the dress worn in Taekwondo?
Answer: The uniform worn in Taekwondo is called a 'Dobok'. It consists of a V-neck top made of heavy cotton and pants with an elastic waist. The Dobok is always plain and white in color.
In simple words: The Taekwondo uniform is called a Dobok, which is a white V-neck top and elastic-waist pants.
๐ฏ Exam Tip: Be able to identify the correct names for specific uniforms or equipment used in different sports.
Question 11. Describe the particulars of a swimming pool.
Answer: A swimming pool used for competitions should be 50 meters long and at least 21 meters wide. The water inside the pool must be deeper than 1.8 meters. These standard sizes help ensure fair competition.
In simple words: A competition swimming pool is 50m long, at least 21m wide, and more than 1.8m deep.
๐ฏ Exam Tip: Specific measurements like length, breadth, and depth are important details for describing sports facilities.
Question 12. How many officials are appointed in the competition of swimming?
Answer: In a swimming competition, one referee is appointed to oversee the event. The referee ensures all rules are followed by the swimmers.
In simple words: There is one referee appointed for swimming competitions.
๐ฏ Exam Tip: Always verify if the question asks for a single type of official or the total count, as the answer can vary.
Question 1. Discuss the fundamental skills in football.
Answer: The main skills needed for playing football include:
(i) Kicking: Kicking is used to pass the ball to teammates or to shoot it towards the goal. Good kicks are precise and controlled. There are many types, like the Instep Kick, Punt-Kick, Toe-Kick, Chip-Kick, Outstep-Kick, Drop Kick, and Scissors Kick. Kicking is how players move the ball and score.
(ii) Passing: Passing helps a player get the ball away from an opponent or move it towards a teammate. This can be done by rolling the ball on the ground or by sending it in the air. A pass given to a player behind is called a Back Pass.
(iii) Trappings: This skill helps a player control the ball and stop it from going too far away. Players can trap the ball using their chest, foot, thigh, stomach, or forehead.
(iv) Dribbling: Dribbling is moving the ball across the field while keeping it close to the feet, guiding it towards the opponent's goal. It is an important skill to maintain possession.
(v) Dodge: Dodge is a key skill to trick opponents. A player pretends to move with the ball in one direction but then quickly changes course, sending the actual ball in a different direction to confuse the opposing team.
(vi) Shooting: Shooting is the skill of kicking the ball into the goal from any angle. A player who shoots might use different kicks and try to trick the goalkeeper.
(vii) Tackling: Tackling involves taking the ball away from an attacking player without committing a foul or causing injury. This requires good timing and control.
In simple words: Football requires skills like kicking (to pass or score), passing (to teammates), trapping (to control the ball), dribbling (to move with the ball), dodging (to trick opponents), shooting (to score goals), and tackling (to take the ball). Each skill helps players control the game and perform better.
๐ฏ Exam Tip: When describing fundamental skills, always name the skill, explain its purpose, and briefly mention how it is performed or its variations.
Question 2. Explain history and rules of scoring points in Wrestling.
Answer:
Score:
(i) One Point:
(a) A point is given to a player who throws an opponent onto the mat and holds them down using their two knees, two palms, or head. This shows control over the opponent.
(b) An opponent gets 1 bonus point if a wrestler stays in a dangerous position for 5 seconds. This indicates the opponent has an advantage.
(c) If a player lifts the opponent off the mat and then throws them down, they are awarded 1 point for both the lift and the throw.
(d) One point is given to the opponent if a wrestler receives one warning. Warnings are given for breaking rules.
(ii) Two Points: Two points are given to a wrestler who manages to hit their opponent while in a sitting position, or if they successfully turn their opponent around when the opponent is in a dangerous spot. This shows a more dominant move.
(iii) Three Points:
(a) A player gets 3 points if they aggressively hit an opponent from a standing position and throw them straight down at an angle greater than 90 degrees, without any blocking from the opponent. This is a powerful and clean throw.
(b) Three points are also awarded if a player lifts the opponent from the mat while the opponent is sitting, and then throws them down into a dangerous position. This demonstrates a strong lift and a controlled takedown.
(iv) Five Points: Five points are awarded to a player when they perform a move called 'Back Saito'. This is a high-scoring technique.
(v) Decision: A match is considered a Draw if the scores of the wrestlers are less than one point apart, or if no points were scored at all, or if both wrestlers have the same score. The wrestler who wins is the one whose score is higher by one point or more than their opponent's.
In simple words: In wrestling, points are given for different moves. One point is for holds, lifting and throwing, or if the opponent stays in a dangerous spot for 5 seconds. Two points are for hitting while sitting or turning an opponent from a dangerous position. Three points are for strong, clean throws from standing or lifting and throwing from sitting. Five points are for a 'Back Saito' move. The winner is the one with more points (at least one point more). If scores are close or equal, it's a draw.
๐ฏ Exam Tip: For scoring rules, list each point category clearly and detail the specific actions that earn those points. Pay attention to conditions like time limits (e.g., 5 seconds).
Question 3. Describe the unfavourable acts (fouls) in the game of Judo.
Answer: In Judo, players must avoid certain actions to ensure fair play. Here are some fouls:
3. Leaving the competition area on purpose or pushing an opponent out without a good reason.
4. Making loud noises or signals that are not needed.
5. Reaching out with hands or feet directly towards the opponent's face.
6. Grabbing an opponent in a way that could hurt their spine.
7. Trying to scare or harm the opponent.
8. Intentionally attempting to touch or catch the opponent.
9. Using a scissoring technique on the neck, twisting the back and armpits, or locking an opponent's joints while they are standing, from a lying position.
10. Intentionally hitting the opponent's back.
11. Pressing on the belly or twisting the head or neck between the legs.
12. Keeping fingers interlocked for too long.
13. Forcefully throwing an opponent who is already on their back on the mat.
14. Holding an opponent's leg with a scissor grip.
15. Pushing an opponent to the ground without using a proper Judo technique.
16. Using disrespectful language.
17. Making inappropriate movements.
18. Playing in a way that could damage the good image of Judo as a sport.
In simple words: In Judo, fouls include leaving the mat on purpose, making loud noises, touching the face, harming the spine, trying to hurt or catch, using dangerous holds like scissoring the neck, hitting the back, pressing on the belly, interlocking fingers too long, throwing someone already down, holding a leg with a scissor grip, pushing without technique, using bad language, or making improper moves.
๐ฏ Exam Tip: When listing fouls, use clear, concise language to describe each forbidden action. Group similar fouls if possible to make them easier to remember.
Question 4. Describe the particulars of Handball game and the use of equipments in it.
Answer: Handball is a team sport played by two teams, each with seven players. Six players are field players who run and pass the ball with their hands, trying to throw it into the opponent's goal. The seventh player is the goalkeeper, who defends the goal. Handball is an exciting game with lots of running and throwing.
A standard match has two periods, each 30 minutes long, with a 10-minute break in between. The team that scores more goals wins. Modern handball is played on a court that is 40 meters long and 20 meters wide. There is a goal at each end, surrounded by a 6-meter zone where only the defending goalkeeper is allowed. Two referees, a court referee and a goal line referee, oversee the game, and their decisions are final. They are helped by a timer and a scorer.
The goals are placed in the middle of each goal line. They are 3 meters wide and 2 meters tall and are bolted to the wall or floor. They extend 2 meters back from the goal line. The goalposts and crossbar are made of aluminum or wood and are 8 cm wide.
In simple words: Handball is a game where two teams of seven players (six field players, one goalkeeper) try to throw a ball into the opponent's goal. A match has two 30-minute halves with a 10-minute break. The court is 40x20 meters with 3m wide and 2m high goals. Referees, a timer, and a scorer manage the game.
๐ฏ Exam Tip: When describing a sport, cover the number of players, match duration, court dimensions, goal specifications, and key officials.
Question 6. Write about the rules and techniques of swimming.
Answer:
Rules of Swimming:
1. Swimmers begin by diving from the starting block. This ensures a fair start for all.
2. For all swimming styles except backstroke, swimmers start with a dive into the water.
3. In most styles, except backstroke, swimmers must line up at the back of their starting blocks when the referee calls them. They start swimming only when the referee gives a signal. The referee's decision is final and they ensure all rules are followed.
4. If a competitor makes a foul on the starting block for the first time, they are immediately disqualified from the race.
5. Swimmers must stay in their assigned lane and not block other swimmers in nearby lanes. This maintains fairness and prevents collisions.
6. A swimmer should continue using the same style in which they entered the competition, unless it is a Free Style event where any style is allowed.
7. Swimmers are not allowed to use any forbidden articles for support.
8. A swimmer can stand up in the pool but cannot walk to cover distance if the water level becomes low. This ensures fair competition based on swimming ability.
9. In a relay race, the next swimmer can only jump into the water after the previous swimmer has finished their distance and touched the wall. This prevents early starts.
Swimming Techniques:
1. In Free Style swimming, any part of the swimmer's body is allowed to touch the end of the swimming pool. This makes it a very flexible style.
5. In freestyle, swimmers can move through the water very quickly.
6. For the backstroke, it's necessary to keep your back low in the water during the race. This helps maintain the correct body position.
7. When swimming backstroke, a swimmer takes one dive into the water and one stroke when making a turn at the wall. This is a specific turning technique.
8. In the butterfly stroke, both hands and feet must move together in a synchronized way. This creates a powerful, wave-like motion.
In simple words: Swimming rules cover starting (diving from blocks), staying in your lane, using proper styles, avoiding illegal support, and fair relay starts. Fouls can lead to disqualification. Techniques vary by style: freestyle is fast, backstroke keeps the back dipped and uses specific turns, and butterfly requires hands and feet to move together.
๐ฏ Exam Tip: Divide your answer into clear sections for 'Rules' and 'Techniques'. For rules, explain the 'what' and 'why' briefly. For techniques, describe the key characteristic of each stroke mentioned.
Multiple Choice Questions
Question 1. In the Football team number of the players who play in the field is -
(a) 15
(b) 5
(c) 8
(d) 11
Answer: (d) 11
In simple words: A standard football team has 11 players on the field during a match.
๐ฏ Exam Tip: For MCQs about player numbers, always choose the standard number unless the question specifies a variation of the game.
Question 2. Length of the swimming pool in swimming competitions is -
(a) 50 mt
(b) 70 mt
(c) 30 mt
(d) 100 mt
Answer: (a) 50 mt
In simple words: A swimming pool used for competitions is 50 meters long.
๐ฏ Exam Tip: Remember standard dimensions for sports facilities as they are common MCQ topics.
Question 3. To stop the Judo game referee uses the word -
(a) Hygime
(b) Mate
(c) Wazari
(d) Ipon
Answer: (b) Mate
In simple words: When a Judo referee wants to stop the game, they say "Mate".
๐ฏ Exam Tip: Learn the specific commands or terms used by officials in different sports.
Question 2. Write the classification of the Mahabharta period wrestling.
Answer: Wrestling during the Mahabharta period was categorized into four main styles:
1. Bhim Sen Wrestling: This style involved wrestling using raw strength, similar to how the mighty Bhim was known to fight. It focused on brute force.
2. Hanumanti Wrestling: This type of wrestling emphasized using tricks and clever moves, like the intelligent and agile Hanuman. It focused on strategy over sheer power.
3. Jamwanti Wrestling: This style combined the use of tricky holds and rhythmic movements. Wrestlers would try to trap opponents with a flow of movements.
4. Jarasandhi Wrestling: This form of wrestling was about twisting the opponent's body parts. It could lead to severe injury, making it a dangerous and powerful style.
In simple words: Mahabharta wrestling had four types: Bhim Sen (strength), Hanumanti (tricks), Jamwanti (trapping with rhythm), and Jarasandhi (twisting body parts).
๐ฏ Exam Tip: When classifying historical wrestling styles, name each type and briefly explain the main characteristic of that style.
Question 3. Against which player is off side declared in Football?
Answer: A player is called "offside" in football if they are in the opponent's half of the field or closer to the opponent's goal line than both the ball and the second-to-last opponent (including the goalkeeper). This happens when the ball is passed to them by a teammate, and they:
1. Block the game or interfere with play.
2. Try to gain an unfair advantage because of their position in the game.
In simple words: A player is offside in football if they are too far forward in the opponent's half when a teammate passes the ball, and they either try to play or gain an advantage.
๐ฏ Exam Tip: Clearly define the offside rule, including both the position of the player relative to the ball and opponents, and the actions that cause the foul.
Question 4. What is the duration of a football match?
Answer: A football match is made up of two 45-minute halves. There is a 10-minute break between these halves, which can sometimes be extended by the umpire. Any time lost during the game due to substitutions or unexpected events is added to the end of each half, as decided by the rules.
In simple words: A football match has two 45-minute parts, with a 10-minute break. Extra time is added for stoppages.
๐ฏ Exam Tip: Provide the standard duration, the number and length of halves, and mention any allowance for added time in your answer.
Question 5. What is the shape of Judo playfield and what is its measurement?
Answer: The Judo playfield, known as a Shiajo, is typically a square shape. The main competition area within this square is 8 meters by 8 meters. Around this central area, there is a safety zone. The mat where the opponents fight is made up of 64 smaller mats, each measuring 1 meter by 1 meter.
In simple words: A Judo playfield is a square, 8 meters by 8 meters for the main fighting area, made from 64 small 1x1 meter mats.
๐ฏ Exam Tip: State both the shape and specific dimensions (length and width) of the playfield in your answer.
Question 1. Write violation of rules for foul in Football.
Answer: In football, if a player commits any of the following fouls, the opposing team is awarded a Free-Kick, Goal, Kick, or Corner-Kick. These fouls are especially noted if they happen inside the penalty area by a defending player:
1. Trying to kick an opponent.
2. Tripping or trying to trip an opponent.
3. Jumping at an opponent in a dangerous way.
4. Charging an opponent in a way that is not safe.
5. Charging an opponent from behind when they are not blocking play.
6. Striking an opponent.
7. Holding an opponent.
8. Pushing an opponent.
9. Handling the ball with a hand or arm (unless you are the goalkeeper in your own penalty area).
In simple words: In football, rule breaking includes kicking, tripping, jumping at, or charging an opponent. Also, hitting, holding, pushing, or intentionally touching the ball with your hand are fouls. These lead to free kicks for the other team.
๐ฏ Exam Tip: When listing fouls, describe each action clearly and mention the consequence (e.g., free-kick) if applicable.
Question 2. Give a description of main apparatus used in Wrestling and Judo.
Answer:
Wrestling Mat: The wrestling mat is usually a square, measuring 9 meters by 9 meters. To prevent accidents, there should be a border of 1.20 to 1.50 meters around the mat. The platform on which the mat is placed should be 1.10 meters high. The corners of the mat are colored red or blue to help distinguish them. A 1-meter circle is marked in the center of the mat, and the red border around the mat is 1 meter wide.
Costume of Wrestling Player: Wrestlers wear a one-piece outfit, which includes a baniyan and janghia (shorts), or a jersey, often in red or blue. They also wear a loin cloth and sports shoes that are tied tightly around their ankles. Wrestlers are not allowed to wear high shoes with heels or studded soles. They must also have a short, neat beard if they have one.
Costume for Judo Contestants: Judo players wear a special uniform called a Judogi. It consists of a jacket and trousers that fit well at the waist. A long belt is worn that wraps around the waist twice, with 20 to 30 cm left over after tying a square knot. The jacket should be long enough to cover the hips. The arms of the jacket should be wide, with a gap of 10 to 15 cm between the cuffs and the arms, and they should reach mid-arm. The trousers should also be wide enough for comfortable movement.
In simple words: For wrestling, players use a 9x9 meter mat with a safety border and wear a one-piece uniform with shoes. For Judo, they wear a Judogi, which is a jacket and trousers, held together with a long belt tied at the waist.
๐ฏ Exam Tip: For equipment and costumes, describe both the physical characteristics (size, material, color) and any specific rules related to their use or wearing.
Free study material for Physical Education
RBSE Solutions Class 10 Physical Education Chapter 15 Major Games
Students can now access the RBSE Solutions for Chapter 15 Major Games prepared by teachers on our website. These solutions cover all questions in exercise in your Class 10 Physical Education textbook. Each answer is updated based on the current academic session as per the latest RBSE syllabus.
Detailed Explanations for Chapter 15 Major Games
Our expert teachers have provided step-by-step explanations for all the difficult questions in the Class 10 Physical Education chapter. Along with the final answers, we have also explained the concept behind it to help you build stronger understanding of each topic. This will be really helpful for Class 10 students who want to understand both theoretical and practical questions. By studying these RBSE Questions and Answers your basic concepts will improve a lot.
Benefits of using Physical Education Class 10 Solved Papers
Using our Physical Education solutions regularly students will be able to improve their logical thinking and problem-solving speed. These Class 10 solutions are a guide for self-study and homework assistance. Along with the chapter-wise solutions, you should also refer to our Revision Notes and Sample Papers for Chapter 15 Major Games to get a complete preparation experience.
FAQs
The complete and updated RBSE Solutions Class 10 Physical Education Chapter 15 Major Games is available for free on StudiesToday.com. These solutions for Class 10 Physical Education are as per latest RBSE curriculum.
Yes, our experts have revised the RBSE Solutions Class 10 Physical Education Chapter 15 Major Games as per 2026 exam pattern. All textbook exercises have been solved and have added explanation about how the Physical Education concepts are applied in case-study and assertion-reasoning questions.
Toppers recommend using RBSE language because RBSE marking schemes are strictly based on textbook definitions. Our RBSE Solutions Class 10 Physical Education Chapter 15 Major Games will help students to get full marks in the theory paper.
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